---Wobbly chain---
This course will make you learn to be made to what how use Dynamic imitate animation, and the means that how uses replacement enhances physical simulative rate. . . . . . . . . .
Step1
Build thing of a Polygonal Torus.The parameter that decides Input Node is set below Channel Box, following:
And "low" of its name instead

Step2
Choose "low" duplicate, edit->dupicate and option instead Upstream Graph.Will duplicate thing more the name is "high" .
Revise the parameter inside Input Node its are tall analytic thing, following:

Step3
Choose "high" , and Parent under "low" .Choose "high" thing, ctrl+h, conceal its.
Step4
Choose "low" , open option to Edit->Dupicate, set is as follows:Duplicate content 4.

Step5
catenary the circle is chosen entirely, to Dynamics->Field->Create Gravity.This action will make attribute of thing generation Rigi Body and gravity concatenate.
Select group of the first chain, add a Constraint, dynamics->Bodyies->Create Constraint, secure with Nail general.


Step6
Change Time Slide Range for 300 case, next Play whole animation, make dynamic simulation.When wanting to calculate a figure, set "low" for transparent simple sense, before hidden thing Show comes out, and the simple sense that set needs with respect to Ok.
¡¡

Conclusion:
Of course you can become tall analytic thing with Nurbs Model displacement.The meeting when Polygon Model makes physical trends simulation has better efficiency than Nurbs Model,
Making Dynamic simulation with Polygon and inferior and analytic thing so is relatively of actor.

