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Add three-dimensional object and smooth picture for flat picture

Source: cg3000.com Author: Unspecified
Occasionally we need to give a flat picture to add three-dimensional object in 3DSMAX, and should make illuminant is mixed umbriferous very distinct, this kind of three-dimensional synthesis is very interesting.

We pursue with be in below a kettle is placed to be in 1 medium original intent exemple undertake making introductory.

¡¡¡¡ 1. builds three-dimensional object

Run 3DS MAX 5 above all, ordinal click " Teapot of Creat ¡ú Geometry ¡ú " , the kettle of a Radios=20 is built in Top view.

Show an issue to facilitate, our need guides picture of 2 dimension background first in Perspective view.

We are ordinal click " Views ¡ú Viewport Background " , in playing the window of Viewport Background attribute that give, click " Files " , the setting that if the graph is shown 1 times,chooses in dialog box of Select Background Image pursues, click " Ok " . Right now, can see the setting that just chooses pursues in Perspective view. Apply colours to a drawing, bad, how doesn't apply colours to a drawing have the setting that a moment ago added in view? Never mind, we are ordinal in menu column click " Rendering ¡ú Environment " , in playing the window that give " Background " next clicking " None " pushbutton, the graph it is OK that 1 medium original intent chooses afresh again.


¡¡¡¡ 2. installs umbriferous system

Click in Geometry face plate " Box " , a Length, Width is built to be respectively in Top view 200, 300, height is the cuboid of 2, click next " Align " , in Top view the choice clicks kettle, in playing a window " Align Position(Screen) " next ticking off anthology " Y Position " , in " Current Object " next sheet are chosen " Maximum " , be in " Target Object " next choices " Minimum " , (Graph 2) . Click " Ok " , right now, kettle is opposite arrive together the brim of the box.


3. sets light source

In Creat in the Lights face plate below, click Omni, in view two floodlight are placed on the right side of kettle, give the light of kettle bottom for report, be in left and reconstructive an Omni, the position after the setting is good is shown 3 times like the graph.


kettle on the right side of of an Omni " Multipier " the value is set for " 1.5 " , of left floodlight " Multipier " the value is set for " 0.8 " can. Behave truelier in 2 dimension view to let kettle, need installs projectile shadow, that closer from kettle Omni on the right side of pitch on kettle, enter Modify to command face plate, coil in General Parameters exhibit column to fall, pitch on " Cast Shadows " before answer choose casing, apply colours to a drawing, in the shadow that kettle appeared to project on the box (graph 4) . But apply colours to a drawing still is existing in the picture the form of Box.


¡¡¡¡ 4. concealed goes umbriferous body Box

Want not to show Box when apply colours to a drawing, need undertakes to it material edits character. Press on clavier " M " key opens material qualitative editor, click " Type " on the right side of " Standard " pushbutton, choose in playing a window " Matte/Shadow " , do not need any operations to gift material directly character Box can, again apply colours to a drawing view, right now we see setting pursues medium " Box " had disappeared. Appear to do not make a shadow too black truthless, we want a Shadow only below " Receive Shadow " tick off anthology on, and will " Shadow Brightness " the value is set for 0.5 OK.

5. Affix for kettle finally stick a graph suitably, here no longer give uncecessary details, apply colours to a drawing see the effect again.

So far we inserted a three-dimensional block diagram in picture of a background. Pass this, attentive the scenery that you can think your a lot of work add you to think to be lacked in the picture, if be being applied well, can grace for your work many. Act rapidly! Optimal cameraman of future perhaps is you!

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