Use through period of timeVRP, I discover3DS MAXRTT(Render To Texture)Carbonado earth up efficiency is very occasionally low, graph need is stuck in the modelCompleteMapAndLightingMapCoordinate time, pressing way of as usual regulation is to need to carbonado earth up twice, such efficiency are very low, and return appear easily the mistake brings about all one's previous efforts wasted.
I am here below a few little experience that make bold introduces me, the hope can help you improve work efficiency, decrease make mistake reach rate, after believing to had seen my introduction, everybody may give out some plaint: “ ! Such before ” . Yes, a few good experience in our life also are not to send what disinter comes so?
Return to the subject, we will take a small setting to do demonstrate, the concrete move that make is as follows:
Measure one: A setting is built in preexistence Max, scheme of its screen check is shown as follows:

Measure 2: Setting by a plane (Rectangle+EditMesh) , a stereo character (Text+Extrude) with 3 kettle (TeaPot) composition. Lamplight is to use floodlight (Omni) the nature of imitate morning is smooth, Following plan institute show the parameter of lamplight:
Lamplight parameter:


Measure 3: Add the coordinate that stick a graph to every model again (UVW Maping) adjust stick graph parameter. Following plan institute show:

Measure 4: We begin to carbonado earth up all objects inside setting, choose the object inside setting entirely above all. Following plan institute are shown: &Nbsp;

Measure 5: Open nextRTTFace plate. Following plan institute show:
Measure 6: WillGeneralSeting, Objects To Bake, Baked MaterialAndAutomaticMapping after parameter is over according to groovy setting, we are installed most the one pace of crucial point. Spread outOutPutOne column, install following plan institute to show:

Measure 7: Belongings body is inOutputInsideElement NameJoinCompleteMapAndLightMap. Following plan institute show:


Note: CompleteMapCorresponding isDiffuse Color(DiffuseMap)
LightingMapCorresponding isSpecual Color(SpecualMap)
Measure 8: LightingMapWithShadowsMapAlso can carbonado accompany a wanted illumination to stick a graph, overall principle is to cannot be mixedCompleteMapThose who useDiffuseMapCannot identical. good all now setting is good, we are noddedRenderWill carbonado earth up. Following plan institute show:

Measure 9: Carbonado following plan institute show the pattern after earthing up:

Note: Shadow significance is very true (what setting did not do is very fine, discussion technology is special, have nothing to do with art)
Measure 10: We examine the catalog that carbonadoes the graph is stuck to save after earthing up, can see every objectCompleteMapAndLightingMapBe in same below catalog. Following plan institute show:

Measure 11: We derive settingVRPEditor. Following plan institute show:

Measure 12: Editor of the VRP that start, can see every objectUVThe passageway is two0And1, passageway0It is to be used stick illumination to stick graph passageway1It is to stick the material of the object to pledge, make the object looks details is rich.

Good, come here all measure that make introduce, the hope can discuss the bake skill of VRP jointly with everybody!

